WEAPONFILE\displayName\CSG-12\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\spread\penetrateType\small\impactType\shotgun\inventoryType\primary\fireType\Single Shot\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\600\aimAssistRangeAds\1000\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\12 gauge\maxAmmo\45\startAmmo\20\clipName\csg12_mp\clipSize\5\shotCount\8\dropAmmoMin\1\dropAmmoMax\7\reloadAmmoAdd\1\reloadStartAdd\1\damage\40\minDamage\20\meleeDamage\135\maxDamageRange\400\minDamageRange\700\playerDamage\30\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.3\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\0.666\reloadEmptyTime\0.666\reloadStartTime\1\reloadEndTime\1\reloadAddTime\0.7\reloadStartAddTime\0.8\rechamberTime\0.467\rechamberBoltTime\0\dropTime\0.829\raiseTime\1.075\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.5\emptyDropTime\0.829\emptyRaiseTime\1.075\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\5.5\adsAimPitch\-0.1\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.5\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\5\hipSpreadDuckedMin\5\hipSpreadProneMin\5\hipSpreadMax\5\hipSpreadDuckedMax\5\hipSpreadProneMax\5\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\35\adsGunKickPitchMax\45\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\85\hipViewKickPitchMax\95\hipViewKickYawMin\-45\hipViewKickYawMax\45\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\85\adsViewKickPitchMax\95\adsViewKickYawMin\-45\adsViewKickYawMax\45\adsViewKickCenterSpeed\1000\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.2\adsSwayVertScale\0.25\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\wea_csg12_csg12_blk_vmgun\gunModel2\wea_csg12_csg12_blk_vmgun_camo01\gunModel3\wea_csg12_csg12_blk_vmgun_camo02\gunModel4\wea_csg12_csg12_blk_vmgun_camo03\gunModel5\wea_csg12_csg12_blk_vmgun_camo04\gunModel6\wea_csg12_csg12_blk_vmgun_camo05\gunModel7\wea_csg12_csg12_blk_vmgun_camo06\gunModel8\wea_csg12_csg12_blk_vmgun_camo07\gunModel9\wea_csg12_csg12_blk_vmgun_camo08\gunModel10\wea_csg12_csg12_blk_vmgun_camo09\gunModel11\wea_csg12_csg12_blk_vmgun_camo10\gunModel12\wea_csg12_csg12_blk_vmgun_camo11\gunModel13\wea_csg12_csg12_blk_vmgun_camo12\gunModel14\wea_csg12_csg12_blk_vmgun_camo13\gunModel15\wea_csg12_csg12_blk_vmgun_camo14\gunModel16\wea_csg12_csg12_blk_vmgun_camo15\handModel\viewmodel_base_viewhands\worldModel\wea_csg12ncm_csg12ncm_blk\worldModel2\wea_csg12ncm_csg12ncm_blk_camo01\worldModel3\wea_csg12ncm_csg12ncm_blk_camo02\worldModel4\wea_csg12ncm_csg12ncm_blk_camo03\worldModel5\wea_csg12ncm_csg12ncm_blk_camo04\worldModel6\wea_csg12ncm_csg12ncm_blk_camo05\worldModel7\wea_csg12ncm_csg12ncm_blk_camo06\worldModel8\wea_csg12ncm_csg12ncm_blk_camo07\worldModel9\wea_csg12ncm_csg12ncm_blk_camo08\worldModel10\wea_csg12ncm_csg12ncm_blk_camo09\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_csg12_idle\emptyIdleAnim\viewmodel_csg12_idle\fireAnim\viewmodel_csg12_fire\lastShotAnim\viewmodel_csg12_fire\rechamberAnim\viewmodel_csg12_rechamber\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_csg12_reload_loop\reloadEmptyAnim\\reloadStartAnim\viewmodel_csg12_reload_start\reloadEndAnim\viewmodel_csg12_reload_end\raiseAnim\viewmodel_csg12_pullout\dropAnim\viewmodel_csg12_putaway\firstRaiseAnim\viewmodel_csg12_pullout_first\altRaiseAnim\viewmodel_csg12_pullout\altDropAnim\viewmodel_csg12_putaway\quickRaiseAnim\viewmodel_csg12_pullout\quickDropAnim\viewmodel_csg12_putaway\emptyRaiseAnim\viewmodel_csg12_pullout\emptyDropAnim\viewmodel_csg12_putaway\sprintInAnim\viewmodel_csg12_sprint_in\sprintLoopAnim\viewmodel_csg12_sprint_loop\sprintOutAnim\viewmodel_csg12_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_csg12_fire_ads\adsLastShotAnim\viewmodel_csg12_fire_ads\adsRechamberAnim\viewmodel_csg12_rechamber_ads\adsUpAnim\viewmodel_csg12_ads_up\adsDownAnim\viewmodel_csg12_ads_down\viewFlashEffect\muzzleflashes/winch_flshview\worldFlashEffect\muzzleflashes/winch_flash_wv\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\weap_ranger_fire_npc\fireSoundPlayer\weap_ranger_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_winch1200_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\weap_winch1200_pump_npc\rechamberSoundPlayer\\reloadSound\weap_winch1200_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_winch1200_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_cgs12\killIcon\hud_icon_cgs12\dpadIcon\\ammoCounterIcon\hud_icon_cgs12\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\10\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
weap_csg12_close_plr weap_csg12_close_plr
weap_csg12_lift_plr weap_csg12_lift_plr
weap_csg12_loop_plr weap_csg12_loop_plr
weap_csg12_open_plr weap_csg12_open_plr