WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\None\impactType\grenade_explode\inventoryType\primary\displayName\Free Running\modeName\\playerAnimType\hold\AIOverlayDescription\\gunModel\tag_origin\handModel\viewmodel_base_viewhands\isHandModelOverridable\1\idleAnim\viewmodel_claymore_sprint_in\emptyIdleAnim\viewmodel_claymore_sprint_in\fireAnim\viewmodel_barrett_fire\holdFireAnim\viewmodel_barrett_fire\lastShotAnim\viewmodel_barrett_fire\detonateAnim\viewmodel_barrett_fire\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\raiseAnim\viewmodel_claymore_sprint_out\dropAnim\viewmodel_claymore_sprint_in\firstRaiseAnim\viewmodel_claymore_sprint_out\altRaiseAnim\viewmodel_claymore_sprint_out\altDropAnim\viewmodel_claymore_sprint_in\quickRaiseAnim\viewmodel_claymore_sprint_out\quickDropAnim\viewmodel_claymore_sprint_in\emptyRaiseAnim\viewmodel_claymore_sprint_out\emptyDropAnim\viewmodel_claymore_sprint_in\sprintInAnim\viewmodel_c4_sprint_in\sprintLoopAnim\viewmodel_C4_sprint_loop\sprintOutAnim\viewmodel_claymore_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\750\moveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\0\fireDelay\0.16\meleeDelay\0.13\meleeChargeDelay\0.16\fireTime\0.2\holdFireTime\0.2\detonateTime\0.83\detonateDelay\0.23\meleeTime\0.8\meleeChargeTime\1.16\reloadTime\1\dropTime\0.2\raiseTime\.6\altDropTime\.2\altRaiseTime\.6\quickDropTime\0.2\quickRaiseTime\0.2\firstRaiseTime\1\emptyDropTime\0.2\emptyRaiseTime\.4\sprintInTime\0.4\sprintLoopTime\0.6\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\4\stickiness\Stick to all\hasDetonator\1\timedDetonation\0\rotate\1\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\100\hipIdleSpeed\2\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\40\swayLerpSpeed\4\swayPitchScale\5\swayYawScale\1\swayHorizScale\0.3\swayVertScale\0.3\swayShellShockScale\5\worldModel\tag_origin\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\ammoName\None\maxAmmo\0\startAmmo\0\clipName\None\clipSize\0\sharedAmmoCapName\WEAPON_C4\sharedAmmoCap\0\dropAmmoMin\0\dropAmmoMax\0\pickupSound\detpack_pickup\pickupSoundPlayer\detpack_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\pullbackSound\\pullbackSoundPlayer\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\melee_punch_other\meleeSwipeSoundPlayer\melee_punch\reloadSound\\reloadSoundPlayer\\altSwitchSound\detpack_pickup\altSwitchSoundPlayer\detpack_pickup\detonateSound\\detonateSoundPlayer\\raiseSound\detpack_pickup\raiseSoundPlayer\detpack_pickup\firstRaiseSound\detpack_pickup\firstRaiseSoundPlayer\detpack_pickup\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\hud_icon_c4\killIcon\hud_icon_c4\dpadIcon\hud_icon_c4\ammoCounterIcon\hud_icon_c4\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\None\flipKillIcon\0\standMoveF\1\standMoveR\0\standMoveU\-1.5\standRotP\2\standRotY\-0.1\standRotR\0\duckedOfsF\1\duckedOfsR\1\duckedOfsU\0.5\duckedMoveF\0.5\duckedMoveR\1\duckedMoveU\-0.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\2\proneOfsU\-3\proneMoveF\-1\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileModel\tag_origin\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projectileTrail\none\projectileTrailTime\0\projectileTrailRadius\0\projImpactExplode\0\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\melee_knife_stab melee_knife_stab
/////////Thanks to OSG